Hi
I will also show my Minicraft Mod "Minicraft Delux" for the Mod contest.
In following sections I list my changes.
Features since version 1.0 (24.01.2012)Game Logics/Mechanics:Save / Load game (
10 different save states)
Respawn if dead / won
If you died you loose 50% of your score
If you died you complete inventory will stay at the die position as "DeadUserChest" (can take if activate)
Ingame Map (parts only visible if you have been there already)
Up to 15 (most case only 7)
different Rock heightUp to 15
different water depth, can only swimm in flat water
ebb / flood logicHidden items (some are visible) in deep water -> wait for big ebb to dig it out
(simple) Binom logic: Grass will only renew on Grass binom, you can only plant things on grass binom
Drop position of items are always accessible!Show current score/time in inventory menu.
Day / night logic, the night is always a "full moon"-night -> you will see someting all daytime
If you have a resource item on, and take the same up, it will incrase current item amount, not add a new item in inventory
Better swimming animation for player
Added a second sky map.Show Normal map on sky map (shadowed)
Tile types:Optimiced graphics of all tiles/tile transitionsStairs - to go to next Rock Level
Nice walkable parts on Higher Rock (not blocked by full Tile)
Show correct binom under rock (not always a "dirt-border")
3 Different Tree ages (small, normal, old)Trees only have apples if they are older (begining on middle of "normal" age)
Show age of tree with up to 3 showed apples (more apples -> higher apple drop rate)
Tree's will die at end of "old" age
Arcon will plant himself, if not taken by player
Don't "hang" on Trees, passing by automaticaly
Reed - at flat water, replant himself on ebb state -1/-2
Tussock - on grass binom
Only attack rock with a pickaxe
Different dirt/sand color on ebb for different height/wet state
New Items:Surf board, faster go through water, go into deeper water (destroyed after 5 min of using)
Stairs - to place on Rock
New Tool
Bow to shoot arrows (4 levels)
New Tool
Fishing rod (4 levels)
Fish - for pots
Roasted fish - for eating
Campfire - needed to roast fish befor eat, give light (place campfire, add wood, use firestone to make it burn, use shovel to dig ash away, ...)
Flame / flare stack - (get on using wood (or wooden tool!) on burning campfire/tree), to make campfire/tree burn, give light, destroyed/burn down after 30 sec
Pearl - (only as hidden item in ebb "water"), needed for pots
Dung - plants grow up faster
Deltaplane - you can fly from a rock, higher rock => more flytime
Edelweiss - Special flower on Rock, used for pots
Magical Jar, to make pots:
TeleportPot - to teleport at other map / map position (only if already was there)
EbbManipulationPot - to manipulate the current ebb state/depth
GrowPot - to grow plants faster than dung
Parachute - a item to jump from skymap -> back to normal map.
Additional active Item: ClothItems -> Powerups
Running shoes (4 levels), walk faster, more damage
Armor (4 levels), less damage, more health, more stamina, faster stamina recharge
Powergloves (1 level) as usual(->can take Furniture with it), more damage (less on slime!)
You see the active Clothitem on color change of player parts
New Monsters:Rock Slime (the only monster on Rock), will creep to you and jump to attack
Abstract Mob class "Human" -> all use same Sprites
Archer, shoot arrows
Berserker, have
Path Finding AI (search fastest way to you if it see you), can destroy Trees
All Slimes sleeps on night.
Mob flee if they have less health
new Keystrokes:ESC for main menu / close active menu
G for directly activate/deactivate PowerGloves (to take Furnitures [Workbench, ...]) ->deactivate current active clothitem
I additional key for open/close inventory
M for open/close MapF12 for "GodMode" -> no damage, crafting dosn't cost anything, show full map
Pause Game continue to run, also if window is inactive (on/off)
You can also get IronOre / GoldOre if you mine down a higher rock (I forgot to add this on description above)
Features since version 1.01 (25.01.2012)Show if godmode is active
Add glowworm
Can roast fish also in oven
Fix transition error on lake Tile
Fix error on harvest wheat, and other Tile's
"burning tree" that doesn't burn, don't drop ash -> it drop wood
(clear fire is/was already possible with slime.)
Fix Binom error on Hardrock tile's
Features since version 1.10 (30.01.2012)LevelGen: no stairs down on rock if all rock have height of 2.
Cannot attack Rockslime if not on same height as them.
Cannot attack things below rock if you're on rock.
Add GlassPot, for Pots(instant of normal glass) and to catch glowworms.
Add
GlowwormPot with 4(6) states (empty, 1/3, 2/3, full(3/3, also "4/3" and "5/3" possible))
-> light sourceGlowworm sprite is now only one pixel.
Glowworms die if a new day begin.
Fix stairs bug on came from underground level. (notch make this correct, but I changed -_-")
Fix error on stairs down on underground level.
Fix binom and tile transition errors on underground level.
Change
Light radius logic.
Glowworms have only a small light.
improved PathFinding AI, Furniture / other Monsters does not longer blocks the Berserker
Lantern light flicker.
RockStairs are also only destroyable by pickaxe.
If you have max health before use health powerup (armor) you will get full health (including powerup)
Automatically walk diagonal on RockStairs / better align to them.
Attention: the save games are not compatible, i changed to much -_-"Features since version 1.20 (08.02.2012)Fix bug on up/down stairs... sorry guys, that was a horrible bug...
You can
Jumb from Rock (if you don't want to use stairs, or if you stuck) you will get 1 damage each Rock height Jumped. You have to walk to cliff for some time to "jump". (It is only possible if you can walk on the destination pos/tile.)
Fix walk error lake / lava tile and hole tile (water was already correct)
Fix stairs light error
Use GlowwormPot as active item, on take if there is no active item already
Can not longer destroy glowworms
Optimize attack logic of Berserker (Path finding AI)
No rockslime on skymap
Add transition for farm land / Wheat Tile
Save menu: show if save state is already used (other color)
Cannot longer place furniture on ground(grass/dirt) if you are on rock
Divers small bug fixes
Add
local highscore with this values: (plain text file)
name
Score
playtime
date of play/score
number of Trees destroyed
number of Rock destroyed
number of Trees burned
number of items crafted
godmode using time
godmode using crafting amount
godmode using time
time in menu
time on each level/map
Saves should be compatible!
The Version is released on my Page (see below).
A colleague of mine has upload some pictures about Minicraft Delux for me:
https://plus.google.com/photos/11066512 ... 6089575297thx goes to:
- notch for the genius simple game model
- Christian Fisch for the ideas and beta testing
If you found any logical/design errors, please create a savestate from it and send it with a description of the failure to me.
If you have ideas how I should/could improve my Mod, you will be free to write here in this thread or as PM.
You can play and download the game on
http://minicraft-delux.kilu.deAnd it's now also on the playminecraft page (version 1.10)
Greets Sammakko / Samuel Werder